A&E
June 17, 2010 | Ethan Gilsdorf, Globe Correspondent
These are potent days for video gamers. The baby steps taken by Pong, Space Invaders, and Doom have become the thundering footfalls of Halo, Gears of War, and Mass Effect. The industry rakes in billions. Production budgets for some games rival those of movies. The problem is, no one knows how to talk about gaming — these Xbox and PlayStation binges that nervous parents worry could turn their kids into hollow-faced, emotionally-stunted, Dorito-eating dorks. As with any mass movement accelerating into the passing lane of pop culture, gaming requires its own discourse.
A&E
September 5, 2009 | Tom Russo, Globe Correspondent
If you’ve caught either of the hyperactive “Crank’’ movies, the last thing you’d expect from the filmmaking team of Mark Neveldine and Brian Taylor (or “Neveldine/Taylor,’’ as they aggressively brand themselves) is a boring ride. Yet for long stretches of the PlayStation-minded “Gamer,’’ the action does drag. The duo goes lighter on the anything-goes screwiness that’s really their creative redemption, and instead focuses on the sort of “legit’’ grittiness that didn’t do much for “Terminator Salvation,’’ either.
NEWS
August 18, 2008 | Steve LeBlanc, Associated Press
Parents, don't put away those video games just yet - today's gamer may be tomorrow's top surgeon. Researchers gathering in Boston for the American Psychological Association convention detailed studies suggesting video games can be powerful learning tools - from increasing the problem-solving potential of younger students to improving the suturing skills of laparoscopic surgeons. One study even looked at whether playing "World of Warcraft," the world's biggest multiplayer online game, can improve scientific thinking.
A&E
July 6, 2007 | Will Graves, Associated Press
LOUISVILLE, Ky. -- Matt Ringel knows there's a certain image that comes to mind when you start talking about hard - core video gamers: think teenage boys with messy hair and dark circles under their eyes from staying up all night, their eyes glued to a screen and their fingers frantically flitting about a keyboard or a controller. It's an image Ringel knows well. A passionate gamer even as he closes in on 40, Ringel has spent his fair share of long nights playing with his friends.
A&E
May 8, 2006 | Associated Press
Rather than reach for the television remote control when she wants to be entertained, Karalyn Valente goes online to play EverQuest, Ultima Online, and other video games -- a gaming habit shared by millions in the United States. Valente, a 29-year-old graphic artist from York, Pa., said she devotes about 30 hours a week in vast online worlds and spent more than $1,500 on games last year. "I watch less and less TV. I turn it on and the shows are just idiotic," Valente said.
A&E
March 25, 2006 | James Parker, Globe Correspondent
Say what you like about the makers of horror films, they generally have a nose for the seediness of teenhood -- the smeared crash pads, the snotty talk, the festering hormones. In "Stay Alive," a cheap 'n' cheerful slasher flick/promo clip for a video game that hasn't been released yet (it must be in the works), writer/director William Brent Bell demonstrates once again the genre's deep and sincere affinity for time-wasting adolescents. A cabal of Red Bull-crazed online gamers in pre-Katrina New Orleans get their hands on an illicit preview copy of a new game called...