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‘Reckoning’ is the next big gaming thrill

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Boston Articles
February 07, 2012|By Hiawatha Bray
  • In Kingdoms of Amalur: Reckoning, players choose their species   human or elf   and their characters  - craftsman or thief,             mercenary or magician. Players can reshape their personality and playing style whenever they choose.
In Kingdoms of Amalur: Reckoning, players choose their species human or…

After Sunday’s fiasco in Indianapolis, we could all use some good news from the sporting world. And here it is, courtesy of Curt Schilling.

Kingdoms of Amalur: Reckoning, which is being released today, is the first product from 38 Studios LLC, Schilling’s video game company. The game, full of lavish imagery and lively adventure, will, I expect, earn back every dollar of the $30 million Schilling has invested to develop the game, and then some.

Of course, Schilling is the former Boston Red Sox pitcher whose 2004 mound heroics helped the team win its first World Series in 86 years. As a would-be video game mogul, he tapped his baseball earnings to launch 38 Studios, which was founded in Maynard but moved to Providence last year.

Schilling’s investment was an immense risk; the bargain bins at Walmart are full of flop video games. This won’t be one of them.

Unlike run-and-gun shooters like the Call of Duty hit series, Reckoning is a role-playing game, a slower-paced genre where you wander about a vast fictional landscape searching for treasures and battling monsters. Years ago, I fell in love with such a game: the classic Diablo II. Reckoning is good enough to rekindle the romance.

Reckoning sells for $59.95 and runs on Sony Corp’s. PlayStation 3 game console, Microsoft Corp.’s Xbox 360, and personal computers running the Windows operating system.

The game is set in a mock-medieval fantasy land created by best-selling novelist and Leominster native R.A. Salvatore and renowned comic book artist Todd McFarlane. It will look familiar to “Lord of the Rings’’ fans.

You play a corpse, or rather a former corpse. Somehow you have been magically restored to life. Everyone is glad to see you, except for the inevitable bands of ruthless villains who thought you looked better dead.

Since you’re newly resurrected, you get to choose your species, (basically, elf or human), and your “destiny,’’ which defines your character and its personality. You can be a sword-swinging mercenary, a cunning thief, or a powerful magician.

It’s the usual arrangement for this sort of game, but Reckoning has one feature that makes it very different from most: You’re not locked in to your character. Players can seek out the neighborhood “fateweaver,’’ and get an attitude adjustment. Bored with playing as a warrior? Try casting spells instead.

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