So you’re a guy who rides a motorbike around town. You’re about 25, and your father’s been missing since you were 12. His computer company has just released a pricey new operating system meant to be distributed for free. And his old business partner has just been paged from somewhere inside dad’s long-defunct video arcade. You find a secret lair behind a console of the game he invented.
Suddenly you’re zapped from boring old Earth into dad’s computer program. The slashes of neon circuitry are galactic disco, the ground is nothing but moving shifting panels of macrochip and light. You stand in the middle of an enormous chamber as hot femme bots drift out of Svedka vodka ads — or seem to, anyway — and make sex faces as they strip then dress you in a sleek, laser-lit unitard. You know exactly where you are, and it’s awesome. Yet, all that two screenwriters have given you to say is: “This can’t be good.’’